How much Delta V is needed for the MUN?
Specifications. Recommended Delta-V: ~ 6,500 for Orbit and Return. ~ 7,500 for Landing and Return.
How do you land in the Mun?
If you want to reach the Mun on the first swing around, wait until Mun rises just above the horizon. A good rule of thumb is for each 100 km you are above Kerbin, wait another 2 seconds. Once it does, begin a forward burn, and keep an eye on your map, as the apoapsis moves out towards Munar orbit.
Which way do you take off from Mun?
Best method of returning from the Mun is to do your TKI burn shortly after passing its prograde side. The trajectory you will have after the burn will not be an ellipse, it will be hyperbolic. The new patched conics system allows you to easily do this burn.
How many MS does it take to land on the Mun?
Info
| Orbital Characteristics | |
|---|---|
| Semi-Major Axis | 11 400 000 m (1) |
| Sidereal Rotation Period | 138 984.38 s |
| 1 d 14 h 36 m 24.4 s | |
| Sidereal Rotational Velocity | 9.0416 m/s |
What is the highest point on the Mun?
7062 m
The Mun’s highest points reach a maximum altitude of 7062 m and are located near the poles. The highest point within 45° latitude of the equator has an altitude of ~6120m and is located at 129.64° W, 0.97° N, on the north side of a canyon which is on the east edge of a large crater.
How much delta-v does it take to orbit Earth?
Orbital characteristics The orbital velocity needed to maintain a stable low Earth orbit is about 7.8 km/s, but reduces with increased orbital altitude. Calculated for circular orbit of 200 km it is 7.79 km/s and for 1500 km it is 7.12 km/s. The delta-v needed to achieve low Earth orbit starts around 9.4 km/s.
How much delta-v Do you need to get to Mars?
3,9 km/s
Aerocapture and hypersonic entry An average Hohmann transfer orbit to Mars requires 259 days and a delta-v of 3,9 km/s. An hyperbolic orbit depending on aerocapture for braking can reduce this to 90-150 days depending on the year of travel.
How much delta-v did Apollo 11 have?
Finally a margin of 2.5 percent (57 m/s) was added for unknowns. Thus, an additional 180 m/s or 8.7 percent was added to the trajectory ∆V to define the Apollo 11 pre-mission design-to a ∆V requirement of 2261 m/s.
How do you calculate delta-v?
The following formula is used to calculate the delta-v of a rocket:
- ∆v = Ve * ln(mi / mf)
- Definition:
- Example:
- ∆v = Ve * ln(mi / mf)
- ∆v = 500 * ln(1000 /400)
- ∆v = 458.14 m/s.
Is Mun tidally locked?
The Mun’s orbit keeps it directly above Kerbin’s equator. Because the Mun is tidally locked to Kerbin with a perfectly circular, non-inclined orbit, exactly 50% of the Mun’s surface (excluding areas on the edge obscured by the Mun’s mountains) is ever visible from Kerbin.
Can you land on JOOL?
Jool has no solid surface to land on; descending spacecraft will explode when they reach the altitude of -250 m.
How close can you get to JOOL?
Jool’s atmosphere extends to 200 km, so you want to stay above that, but not too far above it. So long as you do it right, it only takes a few hundred m/s of delta-v to get to a stable orbit about Jool. Alternatively, you could use a gravity assist off of Laythe. Tylo can work, too, but Laythe is easier.
How much delta-v do I need to land a Munar?
After you intercepted the mun, you want to go into munar orbit. this costs you ~310 m/s delta-v. the next thing on the delta-v map you are looking at is the figure to land. That is 580m/s, and your lander is safely on the surface. you need those same 58ßm/s to get back into orbit. Remember the part about munar orbit injection?
What is the best decoupler for landing on the Mun?
The upper stage of your lander should be fully capable of landing and returning from the Mun . Start with an Mk1 Command Pod and put a TR-18A Stack Decoupler under that.
What is the top speed of a Mun landing?
Unbelievable result is 5630m/s (supersuicide Mun landing with extreme TWR perfect Kerbin launch). Or even few m/s less with wheels or high impact margin parts for crash landing.
How do I land on the Mun?
Time warp in Mun orbit until you are over the sunrise of the Mun. Then, activate your engine and burn until your periapsis disappears and your orbit line goes into the ground. Make sure the line ends on the light side of the Mun then cut your engine. If you still have fuel in your middle stage, use it for the beginning of the landing.